The purpose of this guide is to help players understand the difference between all the different Tech2 and capital ship types. For a basic understanding of ship types' visit the Ship Class Hierarchy Guide. Tech2 Ships Tech 2 ships are powerful ships. They require a large amount of skill points to fly and even more to fly well. They have bonuses based on not only the skill required to fly them but their base ship as well. Tech2 Frigates Covert Ops There are two types of covert ops frigates per race. The first type can use the Covert Ops Cloak. It's main function is not combat' but instead it's function is to act as a scout. With the Covert Ops Cloak' the ship is able to warp while cloaked. The second type is a stealth bomber. Although it cannot use a covert ops cloak it does recieve some bonuses while cloaked. Covert ops ships have a reduced delay from the time they decloak to the time they can lock a target. They can also travel faster while cloaked and even though they are frigates' they can mount cruise missle launchers. Assault Frigates Assault frigates are geared for nothing else than combat. All of the bonues from the frigate and assault frigate skills on these ships increase their damage output in some way. Although they are a bit slower than their T1 frigate counterparts' they make up for it in resists and damage. These are excellent ships for running level 3 missions in when you have the proper skills. Intercepters Although intercepters can deal quite a bit of damage' their main role is to lock down a target. They are fast. There have been some reports of Intercepters being able to achieve 5'000m/s or more! This speed makes them very difficult to hit. Tech2 Destroyers The interdictor was created for one sole purpose. The use of the interdictor sphere launcher. An interdiction sphere is capable of pulling other vessels out of warp.
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